In the end the operation was discarded because, literally, the chairs would not have fit in the offices of the studio, where they already worked in a very limited space. The problem was that steps had to be made for the truck to pass the filter of bribery customs officials through. As it was impossible in Ukraine, it was decided to buy them in Poland. Rubin tried to improve the conditions of the team by getting them professional work chairs. The famous executive was impressed to see them work in those conditions:ĤA staff sat in folding wedding chairs, literally side by side at the game tables in what looks more like a cafeteria full of elementary school than a development studio. Less than what some of your competitors spend on cut scenes, a mere 10 percent of the budget of their biggest competitors. It was obvious how tight your budget was, The entire 4A study would easily fit in the gym (underutilized) in the offices of EA Los Angeles. He dedicated himself to visiting the teams that developed games for the distributor, and that is how he arrived in Kiev, at the workplace of 4A. The famous co-founder of Naughty Dog had landed as an executive in 2012 on a THQ that was already mortally wounded. In the development of the second title is where Jason Rubin comes into play. Metro Last Light did the same three years later. The playable adaptation of the homonymous novel It went on sale in 2010 for PC and 360 reaping excellent reviews. Stop 2: Metro Last Light, the game that emerged from the coldĤA Games was founded by members of GSC Game World who had left the company a year before the launch of STALKER: Shadow of Chernobyl, a recognizable reference when looking at what they would do later with Metro 2033. Knowing the harsh conditions in which 4A Games developed those video games helps to understand why everything was so well reflected on the screen. Both titles maintain the benefits of paper counting they almost magically reflect the darkness, the cold, the humidity and the fear, but also the demanding life underground that tries to keep a certain organization afloat so as not to fall apart, the battered humanity of its suffered inhabitants and the difficult relations between them. The first game, 2033, does justice to the novel of the same name with passion and respect His successor Last Light disregards adapting 2034, the second book, but has the direct involvement of the author in the numerous dialogues. What this, at that time, small and humble Ukrainian video game development team achieved, was a tremendously faithful recreation of the work of the Russian writer. In 2006 Glukhovsky relied on 4A Games to make the story interactive. It has become a successful book saga with the collaboration of other authors and expands beyond the printed pages in the form of a fantastic trilogy of video games. Millions of copies have been sold today and translated into dozens of languages. In 2005 Metro 2033 arrived at the Russian shelves. With more than two million people reading Artyom's story on their computer screens, he received several offers to take to bookstores. Advances were turning on the internet, gradually turning those ideas into a phenomenon on the web. After the rejection of the publishers, the young author turned the writing into a public work in progress. He took the first steps as a kid, outlining ideas and, already in college, writing the first chapters. Stop 1: Metro 2033 the book, of the first ideas pointed out in secondary to mass phenomenonĭmitry Glukhovsky worked for years on his novel Metro 2033. Prepare your masks, check the functionality of your air filters Does the geiger counter work correctly? Perfect, they are ready. They will reread here the benefits of both titles told in a different way, and they will be able to look at books, the creation of games or their lines of escape with the seventh art. Having said much of these magnificent games, the intention is that this text is complementary and not redundant. Being two games, Metro 2033 and Metro Last Light, which were analyzed here at the time and the same was done with the Redux version that collects them remastered a few years later, we encourage readers to revisit those works.
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